Zilong - Build, Skills, Stats

Zilong Honor of Kings
Zilong
"Shu General"

Class: Fighter / Assassin
Recommended Lane: Jungling
Difficulty: Medium
Zilong is a jungler who benefits from having low health. First, his damage reduction becomes higher, second, the distance of his dash in skill 1 becomes longer, and third, he gains additional spear strikes in skill 2. His skills are also easy to understand, making him a good choice for beginners.

STATS

•Basic Stats

Max Health 3445
Max Mana 430
Physical Attack 183
Physical Defense 84 / 12.2%
Magical Defense 50 / 7.6%

•Offensive Stats

Movement Speed 380
Critical Damage 200%
Attack Range Melee

•Defensive Stats

Health/5s 50
Mana/5s 15


SKILLS

Zilong has one passive, and three skills all inflicting Physical Damage, with his skill 2 dealing additional Magical Damage.


P: Dragon's Roar

[Damage Reduction] [Shield]

Zilong gets stronger the more he fights. As his Health declines, his potential is triggered: he enjoys greater damage reduction and his basic skills are enhanced.

Hidden Dragon: When his Health is more than 66% and less than or equal to 100%, he gains 5% damage reduction.

Dragon Portent: When his Health is more than 33% and less than or equal to 66%, he gains 10% damage reduction, the dash distance of Skill 1 increases by 50, and Skill 2 now comes with 1 additional Dragon Spear strike.

Dragon in Flight: When his Health is more than 0% and less than or equal to 33%, he gains 20% damage reduction, the dash distance of Skill 1 increases by 100, and Skill 2 now comes with 2 additional Dragon Spear strikes.

Any Health in excess of the current bracket will be converted into a permanent shield. When a shield Health bracket is full, excess shield value will be converted into Health instead.

S1: Thunderbreaker

[Movement] [Enhance] [Physical Damage]

Zilong charges forward with his spear, dealing 350 (350 + 120% extra PATK) physical damage.

The next Basic Attack is enhanced and deals an extra 120 (120 + 40% extra PATK) physical damage and slows the enemy by 25% for 2s.

This skill's cooldown is reset each time there is a change in his Passive slots.

Max Level Cooldown: 5.5s
Max Level Base Damage: 700
Max Level Extra Damage: 240
Max Level Slow: 50%
Mana Cost: 30

S2: Stormpiercer

[Recover] [Physical Damage] [Magical Damage]

Zilong jabs the target enemy 4 times, each jab dealing 190 (190 + 40% extra PATK) physical damage and recovering 60 (60 + 2.5% extra Max Health) Health.

The passive slots of Zilong's Dragon Portent and Dragon in Flight grant his Dragon Spear additional induction mark damage. Dragon Portent deals an extra 25 (25+ 10% extra PATK) magical damage with each hit. The induction mark damage from Dragon in Flight is doubled.

Max Level Cooldown: 5s
Max Level Base Damage: 380
Max Level Health Recovery: 120
Max Level Induction Damage: 50
Mana Cost: 40

S3: Skysplitter

[Crowd Control] [Movement] [Physical Damage]

Zilong leaps to the target area and unleashes a lightning strike, dealing 550 (550 + 150% extra PATK) physical damage to enemies within range. Enemies in the center of the attack are launched for 1s.

50% of the cooldown is returned if no enemy heroes are hit.

Max Level Cooldown: 15s
Max Level Base Damage: 1,100
Mana Cost: 75

PRIORITY SKILL

Choose his first skill for being able to pass through some of the obstacles, followed by skill 2 for health recovery. Then his ultimate for leaping through walls and crowd control.

COMBO

• S3 - BA - S2 - BA - S1 - BA (During team fights or while hiding from the brush.)
• S1 - S3 - BA - S2 (When chasing an enemy.)

BUILD

EQUIPMENT

Rapacious Bite
Boots of Resistance
Axe of Torment
Master Sword
Cuirass of Savagery
Pure Sky

ARCANA

Stealth (x10)
Eagle Eye (x10)
Mutation (x9)
Red Moon (x1)

COMMON SKILL

Smite

BEGINNER'S GUIDE AND TIPS FROM THE WEB



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